var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
    if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { CONST } from 'angular2/src/facade/lang';
/**
 * Marks a function or method as an Angular 2 entrypoint. Only necessary in Dart code.
 *
 * The optional `name` parameter will be reflected in logs when the entry point is processed.
 *
 * See [the wiki][] for detailed documentation.
 * [the wiki]: https://github.com/angular/angular/wiki/Angular-2-Dart-Transformer#entry_points
 *
 * ## Example
 *
 * ```
 * @AngularEntrypoint("name-for-debug")
 * void main() {
 *   bootstrap(MyComponent);
 * }
 * ```
 */
export let AngularEntrypoint = class {
    constructor(name) {
        this.name = name;
    }
};
AngularEntrypoint = __decorate([
    CONST(), 
    __metadata('design:paramtypes', [String])
], AngularEntrypoint);
